Choose Your Major

Here's an idea to represent that you're learning as a Wizard:

There could be spells like:

Apprentice's Fire 1R
Instant
Major in Instants (When you cast this, you may choose Instants as your Major if you haven't chosen a Major this game.)
Apprentice's Fire deals 3 damage to target creature. If Instants are your Major, it also deals 3 damage to that creature's controller.

Novice Enchantress 2W
Creature - Human Shaman
1/3
Major in Enchantments (When you cast this, you may choose Enchantments as your Major if you haven't chosen a Major this game.)
When Novice Enchantress enters the battlefield, you may put target Aura card from your graveyard into your hand.
Whenever you cast an enchantment spell, if enchantments are your Major, put a +1/+1 counter on target creature.

This was inspired by this mechanic by person 3412 on mtgsalvation, which in turn seems to be very loosely inspired by what I wrote here.

To make this work with Artifacts and Enchantments, the set would need special design to allow players to play more enchantments or artifacts than usual in a deck. Some of the techniques from Sephorgia, the enchantments matter set, could be used for that purpose. There could be lots of artifact creature Gnomes walking around doing menial tasks on campus. There could be Illusionists conjuring Enchantment Creatures that are Illusions. There could be Sorceries and Instants like Grisly Salvage that take the place of creature or land cards in your deck.

— Chah, Nov 3, 2012


"There could be Sorceries and Instants like Grisly Salvage that take the place of creature or land cards in your deck." Why not just use Tribal and allow subtypes as the major?

More generally it's a nice concept, but it makes me think there will be memory issues. Maybe have it create an emblem "Your major ix X." that can be represented by a special card?

— Circeus


That sounds like something for a tribal set. For this set, it seems better to use the mechanic to represent Instants, Sorceries, Enchantments, Artifacts, and Creatures as the "5 schools of magic" that people can learn. Would it feel like a Wizard Academy set if you chose a creature tribe to boost rather than a category of spell?

I've been thinking that there could be cards in boosters that represent your Major, like token cards. At a prerelease, you would be able to get a set of special versions of all 5 cards. Or, there could be a spinner where you spin the arrow to point to the Major. A flat card version of that could show art for all 5 Majors in a wheel, and you could place a counter on top of the Major you chose.

— Chah

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