Ankh-Theb Mechanics
Put only one mechanic idea per thread!
Please use this format: thread title = mechanic's name, thread summary = mechanic's text. Add any discussion, explanation, or card examples you like.
Thread name | Started | Posts | Recent post |
Monument # (~ enters the battlefield with # Monument counters. ~ is indestructible as long as it has monument counter on it. Whenever you are dealt damage, remove that many monument counters from this artifact as well. When ~ has no monument counter sacrifice it)
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by: 12 Dec 2012 12:30 |
1 | |
When ~ dies, mummify it (exile it and put a 0/1 colorless mummy creature token onto the battlefield)
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by: 19 Nov 2012 21:03 |
17 |
by 09 Dec 2012 03:18 Jump! |
From my initial pitch of Ankh-Theb, I envisioned laws that rule how you got to the afterlife: these are special rarity cards (like timeshifted and DFCs) that impact limmited game choises.
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by: 07 Dec 2012 13:32 |
6 |
by 08 Dec 2012 04:21 Jump! |
At the beginning of your upkeep, put a growth counter on ~.
Remove three growth counters: effect
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by: 25 Nov 2012 18:21 |
1 | |
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by: 15 Nov 2012 14:39 |
13 |
by 25 Nov 2012 17:17 Jump! |
Afterlife — When this becomes exiled, <effect>. If this would leave the battlefield, exile it instead.
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by: 15 Nov 2012 02:03 |
6 |
by 20 Nov 2012 20:52 Jump! |
(You may have this enter the battlefield with a triad counter. This permanent has no other abilities unless you control exactly three permanents each with a triad counter.)
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by: 15 Nov 2012 01:46 |
16 |
by 20 Nov 2012 18:21 Jump! |
(Until your next turn, that creature cannot be the target of spells or abilities)
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by: 15 Nov 2012 01:33 |
6 |
by 20 Nov 2012 16:16 Jump! |
(<cost>, Sacrifice a creature you control with the same converted mana cost as this creature: Return this creature from your graveyard to the battlefield.)
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by: 15 Nov 2012 01:09 |
4 |
by 19 Nov 2012 16:52 Jump! |
Reincarnate — When this dies, you may pay <cost>. If you do, return this to the battlefield from the graveyard transformed.
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by: 15 Nov 2012 01:18 |
2 |
by 15 Nov 2012 01:19 Jump! |