Frontier Mechanics
Forum » Mechanics / Frontier Mechanics
Number of threads: 6
Number of posts: 28
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Put only one mechanic idea per thread! Please use this format: thread title = mechanic's name, thread summary = mechanic's text. Add any discussion, explanation, or card examples you like.
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Horseness is the whatness of allhorse.
by: PasteurPasteur
17 Dec 2012 23:40
9 by HavelockVHavelockV
20 Dec 2012 03:18 Jump!
Dig 2 (2, Discard this card: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.)
by: PasteurPasteur
28 Nov 2012 03:21
2 by Jay TreatJay Treat
28 Nov 2012 18:04 Jump!
Bounty - When ~ enters the battlefield, place a bounty on target Creature. When that creature dies - effect. or Bounty - (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired until one leaves the battlefield.)
by: George GoneGeorge Gone
23 Nov 2012 04:19
6 by JulesRobinsJulesRobins
27 Nov 2012 09:10 Jump!
Wound - when ~ deals damage to a creature, put that many wound counters on it. Wounded creatures can't attack or use any activated abilities. Players may remove one wound counter from each creature they control at the beginning of their upkeep.
by: George GoneGeorge Gone
22 Nov 2012 04:01
4 by elektriktoadelektriktoad
22 Nov 2012 23:25 Jump!
Duel - If ~ would attack, it may instead fight a creature you don't control. If it does, tap ~.
by: George GoneGeorge Gone
22 Nov 2012 19:16
2 by Jay TreatJay Treat
22 Nov 2012 19:35 Jump!
Looking for a Combat Mechanic
by: PasteurPasteur
19 Nov 2012 19:14
5 by Jay TreatJay Treat
21 Nov 2012 22:30 Jump!
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