Hieroglyphs

This set could use booby traps and curses. Also Hieroglyphs should play some role. I think a Dual Faced Card like this could be interesting:

Back side:

Mysterious Hieroglyphs 2
Enchantment - Aura Glyph
Enchant permanent
Activate (Pay this card's Glyph cost: Transform this card. )

Front side:

Glyph of Painful Retribution 1R
Enchantment - Aura Glyph
Enchant permanent
When enchanted permanent is put into a graveyard, ~ deals 5 damage to target player.
Glyph cost R

Another card:

(The Back side is the same):

Mysterious Hieroglyphs 2
Enchantment - Aura Glyph
Enchant permanent
Activate (Pay this card's Glyph cost: Transform this card. )

Front side:

Glyph of Revelations 2U
Enchantment - Aura Glyph
Enchant permanent
Whenever enchanted permanent deals combat damage to you or an opponent, you draw a card.
Glyph cost 1U

So it's like setting a trap on a permanent, and your opponent doesn't know what to expect.

— Chah November 3, 2012

I don't think multiple card with the "same name" (if I get this right) are a good idea. In the end, wouldn't it be simpler to use enchantments with morph? — Circeus

Morph could work too. As I understand it, they tried something like this with morph when designing traps in Zendikar. However, the rules were already defined that a face-down card on the battlefield is a 2/2 creature. I wonder if the rules can be changed to say that face-down cards that are attached to something are Aura cards with Enchant Permanent. But rules issues aside, I think it makes it easier to visually understand how the card works if it's printed on both sides. I'm not sure if morph can be done under the new world order. DFCs like werewolves have even more total text than morph, but they were doable under the new world order because the information is chunked into two sides.
— Chah

DFCs may be the way to go regardless, but there's no reason they have to be in play while face down, and the whole sharing a name thing is a big issue. Exile cards face down "marking" permanents, then put them onto the battlefield face up enchanting those permanent. In the trap vein, there's some discussion to be had over whether these want both trigger and condition as the card they turn into or whether the trigger should be what lets you turn them over. i.e.

Version 1:
Glyph of Permanence 3G
Enchantment - Aura Glyph
Enchant Permanent
Reveal GG (You may pay 2 to exile this card face down marking target permanent. Any time you could cast an instant you may pay its Reveal cost to put it onto the battlefield enchanting the marked permanent.)
If enchanted permanent would be destroyed, regenerate it.

Version 2:
Glyph of Permanence 3G
Enchantment - Aura Glyph
Enchant Permanent
Inscribe (You may pay 2 to exile this card face down marking target permanent.)
If marked permanent would be destroyed, you may pay GG. If you do, put ~ onto the battlefield enchanting it.
Enchanted Permanent is Indestructible.

Though given the need for replacement effects these will likely work better as Chah proposed them.
-Jules

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