Learning Enchantments

The more I look at an Academy setting, the more I'm curious about using it as an Enchantment-heavy set. Enchantments can act as classes/lessons in a way not unlike Zendikar's Quests, achieving a condition to gain a static or repeatable effect - you've studied hard (drawn two or more cards) and now can study faster (looting), or something like that.

Boon Auras can be used two ways to show learning:

Pyromancer's Lesson R
Enchant creature you control
When ~ enters the battlefield, enchanted creature deals 3 damage to target creature.
Enchanted creature gets +1/+0.

and/or

Power of Fire 1R
Enchant creature
Enchanted creature has "T: This creature deals 1 damage to target creature or player."

The former is a way of making spells that would normally be instants or sorceries Enchantments in a way that seems to have a flavorful purpose. When you practice pyromancy by casting this spell, you're learning how to shoot flames better! Obviously, the latter shows up not uncommonly in Magic sets, but more cards like it (and cards that synergize well with it) are a potentially ripe design space. (It may be that attack triggers prove more friendly than T: abilities, but that's easy to work with.)

I don't mean to be cutting into Sephorgia's space, and I haven't quite cracked the "enchantment creature" nut, but I thought this was something to think about.

—Pasteur

I think it would be perfectly ok to cut into Sephorgia's space! We're only going to flesh out one of the sets in end.
Some kind of enchantment or artifact tome with Level up would also feel like the player is taking a class in whatever the enchantment represents. Mind you I'm worried about the memory issue. Maybe have it be an emblem "Your major ix X."

—Chah

Wingardium Leviosa U
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, target creature gains flying until end of turn.

Here's a simple example of using attack triggers on auras. You teach your creature a spell, and then they cast it every time they go into combat.

—James

That's probably a better option than Teach, which is far too imprint-y for use at common. (It could be compared to a reverse form of Isochron Scepter's ability). By contrast this kind of stuff already exists at common with Chasm Drake and Burrenton Shield-Bearers, but in small enough amounts that using it as a block mechanic (it could even be easily keyworded) would feel fresh. —Circeus

Lesson of Strength G
Enchantment - Aura
Enchant creature
Flash
Echo 2G
Enchanted creature gets +2/+2.

Another way of replacing instants or sorceries with enchantments. You can cast it as a combat trick, and if you invest the mana later, it will stick around. This works well on global enchantments too:

Lesson of Solidarity 1W
Enchantment
Echo 1WW
Creatures you control get +1/+1.

—James

Considering the complexity of mechanics like Werewolves, Level up, or Soulbond, I'm sure a teachable Instant or Sorcery can also be done at Common if the set calls for it. There are many ways to execute it to visually show how it works, including using a Dual-faced card or an alternate card frame for Teach.

— Chah

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