Mondombre - Party of Heroes

Mondombre's Dungeons-and-Dragons (or other dungeon-crawler) feel where a party of heroes fight the monsters and dungeons lends itself to a need for mechanical representation of this. I (Bradley Rose) initially proposed Team up in the pitch for this set in the first round. However, the execution was clunky, and the direct reference within the mechanic itself to creature types felt too much like Allies, which is undesirable considering that this set, as of the time I write this, already feels a lot like Zendikar. What we need is a mechanic that creates the feel of having different heroes fighting together.

For reference, here is the first incarnation of the mechanic illustrating this feel, team up:

Team up (Whenever this or another Cleric, Rogue, Warrior, or Wizard creature enters the battlefield, you may team up creatures of those types with none of those types shared among them.)

Proposed Improved Mechanics

Based on Jacob Munford's Leadership:
Leadership (Whenever ~ attacks, you may have it lead another unled attacking creature you control as long as both remain on the battlefield.)

Card Designs

Elvish Troubadour 3G
Creature - Elf Rogue
2/2
Team up (Whenever this or another Cleric, Rogue, Warrior, or Wizard creature enters the battlefield, you may team up creatures of those types with none of those types shared among them.)
Elvish Troubadour and creatures teamed up with it have vigilance.

or

Team Up (When this creature enters the battlefield, you may team up with another creature or team if none of those cards share more than one creature type.)


Vanguard Knight 2W
Creature - Knight
2/2
Vanguard (All attackers with vanguard must be blocked for other attackers to be blocked. Ignore this for creatures who can’t block any unblocked attacker with vanguard.)
First strike


Shielding Knight 2W
Creature - Knight
2/3
When Shielding Knight attacks, it shields target creature until end of turn. (If that creature would be dealt combat damage this turn, Shielding Knight is dealt that much damage instead.)

You could have a chain of shielding creatures attacking together, and it would feel like deciding a party's marching order. You could put each attacker in front of the creature it shields for clarity.
— Chah

Discussion

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