Spell Subtypes

Having spell subtypes could be a fun mechanical way to effect certain cards.

For example, the Illusion subtype, while already a creature type, can be an effective deck to build. The nice thing about it is the cards are useful by themselves but work better together. The subtype is only important on certain other cards.

Color Spray C
U
Instant - Illusion
Target creature gets -2/-0 and doesn't untap during its controller's next
untap step.

Distracter Adept C
1U
Creature - Kithkin Wizard
Illusion spells you cast cost 1 less to cast.
Whenever you cast an Illusion spell, you may tap or untap target creature.
1/2

Illusory Avatar
1UU
Sorcery - Illusion
Put a 2/2 Illusion creature token onto the battlefield.
2U: Return ~ to your hand. Use this ability only if you control no
creatures and only if ~ is in your graveyard.

I don't think you can do that with Illusions because illusions are already a creature subtype. — Circeus

I know that you "technically" can't to it, but it feels like it won't break the game if it's a rule that broken just this once. — MadOlaf

Isn't this exactly and precisely what Tribal is? A way to get creature subtypes onto noncreature spells? —Pasteur

Thanks for being blunt in making my point, Pasteur — Circeus

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License