Challenge from Round 1:
Flesh out color pie issues. Natural Order could use a better implementation.


Round 1 Pitches

Round 2 Pitches

Jacob Munford's Proposal


Mechanical Themes

Hunting, survival of the fittest

  • Provoke

Higher power matters

  • Natural Order — When a creature enters the battlefield under your control, if no creature has greater power, <bonus> (such as "target creature gains flying until end of turn").
  • Total power matters?
  • Spells effects that scale with the highest power among creatures you control (aka Ethan Fleischer's Epolith).
  • Spells with added bonuses if you control the highest power creature on the battlefield.

Power raising

  • Enrage <cost> (<Cost>: Put {param1} +1/+1 counters on CARDNAME. At the beginning of your next upkeep, you may use CARDNAME’s enrage ability again or sacrifice CARDNAME. This ability may only be used once per turn.)
  • Cannibalize (When this enters the battlefield, sacrifice a creature. Put X +1/+1 counters on CARDNAME, where X is equal to the sacrificed creature's converted mana cost.)
  • Devour
  • Carry (see below)
  • Invent (Sacrifice a permanent. Search your library for an equipment card and put it onto the battlefield.)

Primitive Magic

  • Primordial (Spend only mana produced by basic lands to cast ~.)
  • Cards that grant bonuses to vanilla creatures.

Beast-taming and Beast-riding?

  • Carry (Whenever this creature attacks, you may tap an untapped creature you control with lesser power. If you do, this creature gets +X/+0 until end of turn, where X is the power of the creature you tapped.)

Individual Card Designs



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