Seas Of Higaro Round 2 Proposal By Pasteur

Ship's Medic
1W
Creature - Human Cleric
When ~ becomes tapped, target creature gains lifelink until end of turn.
On the high seas, a capable healer is worth a dozen crewmen.
1/3

Merchant Sloop
1W
Creature - Human
Rally 4 (When this attacks, you may tap up to four creatures you control. For each creature tapped this way, ~ gets +1/+1 until end of combat.)
0/3

Grey Fleet Captain
4W
Creature - Human Soldier
Rally 3 (When this attacks, you may tap up to three creatures you control. For each creature tapped this way, ~ gets +1/+1 until end of combat.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
2/3

False Flag
W
Sorcery
Target creature you control gains protection from a color of your choice until end of turn.
Flying the Atavian banner afforded The Rose Captain safe passage through pirate-infested waters.

Captain's Call
3W
Sorcery
Put three 1/1 white Soldier tokens onto the battlefield.
"Avast!"

Buried Treasure
3
Artifact
T, Tap two untapped creatures you control, sacrifice ~: Draw two cards.


I suspect for a pirate set (or at least a set with pirates), it will be useful to call on not only Pirates of the Caribbean and Treasure Island, but also Master and Commander and Captain Blood. Lastly, "Grey Fleet Captain" and "Captain's Call" should both depict naval sailors on boats, if that wasn't clear.
-Pasteur

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