Seas Of Higaro Round 2 Proposal By Sausagecookie1

The Pirates of Higaro unite very well in naval combat, joining together on small boats for quick guerrilla strikes on their enemies. At higher rarities they have much larger ships and more dangerous tricks.

Whisperboat Ensign
U
Creature- Human Pirate
Whisperboat Ensign is unblockable.
Voyage 1- when Whisperboat Ensign attacks, you may tap a creature you control. If you do, Whisperboat Ensign gains +2/+0 until end of turn.
0/1

Dainitan Raider
3U
Creature- Human Sailor
Hexproof
Voyage 2- when Dainitan Raider attacks, you may tap 2 creatures you control. If you do, Dainitan Raider gains +3/+3 until end of turn.
2/2

Some sailors are vital for these maneuvers, adding their unique talents to the ship.

Mapmaker Elite
U
Creature- Suman Sailor
Whenever Mapmaker Elite is tapped for a voyage ability, look at the top 3 cards of your library, then put them back in any order.
1/1

Others are just better used there:

Wall of Memories
1U
Creature- Spirit Sailor Wall
Defender
When Wall of Memories enters the battlefield, draw a card.
0/4

Finally, some captains could use just a little more help getting an effective raid in.

Passage through Reefs
U
Sorcery
Target creature is unblockable this turn.

Attention on Deck!
3UU
Instant
Untap all creatures on the battlefield.
Draw a card.

Also, I like flavor text, but they can get in the way of the card sooo:
Whisperboat Ensign- the keel of his ship cuts through the waves so well, even the fish don't feel him coming.
Dainitan Raider- "Stop squirming. You might cut your neck on my sword."
Mapmaker Elite- With every voyage, the map gains new detail.
Wall of Memories- Their souls stand eternally in formation, waiting for the answer to their white flag.
Passage through Reefs- "Only the best of captains make it through. Only the bravest do it again." -Admiral Virlogh of the Lonely Maiden
Attention on Deck!- Some say the chief is the only thing that can make a sailor shut up. The captain would usually disagree.

My versions of of pirates would be well supported with either white or green tokens available to be used. My pirates are assumed better organized in blue than they would be in red,which are prime locations for the classic wench grabbing, building burning pirates.

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