Seas Of Higaro Round 2 Proposal By Sausagecookie2

Some red cards with voyage, to give the set another look at it focused in a different way-

Plunderous Firebrand
1R
Creature- Human Sailor
Haste
Voyage 1- when Plunderous Firebrand attacks, you may tap target creature you control. If you do, Plunderous Firebrand gains +2/+1 until end of turn.
2/1

Rafting Devils
1RR
Creature- Devil Sailor
When Rafting Devil deals combat damage to a player, you may discard a card, and then draw a card.
Voyage 2- when Rafting Devils attacks, you may tap 2 creatures. If you do, Rafting Devils gains +3/+3 until end of turn.
3/1

Raucous Macaw
R
Creature- Bird
Flying
When Raucous Macaw is tapped for a voyage ability, you may sacrifice it. If you do, target creature can't block this turn.
0/1

Devilish Crew
3RR
Instant
Put 3 1/1 red devil sailor tokens with haste onto the battlefield.

Defensive Cannonade
2R
Enchantment
Whenever a creature deals combat damage to you, deal 1 damage to that creature.

Cinder Wall (reprint)
R
Creature- Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
3/3

Plunderous Firebrand- His men pray every day he doesn't use the mast for kindling.
Rafting Devils- They have a loot to do.
Raucous Macaw- It took the captain 2 years to train the bird to be a distraction. He should have trained it to dodge musket balls as well.
Devilish Crew- "No, where are you keeping your gold?"
Defensive Cannonade- Life in Higaro can be quite a blast.

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