Sephorgia Round 2 Proposal By Nich Grayson

My big flavor idea for Sephorgia is “King Arthur and his Knights.” It would be a set heavily steeped in concepts and folklore of the Middle Ages, (which encompasses the crusades, the romance period, religious overtones, castles, courtly living, and faerie tales.) If you’re worried that Magic has hits these notes before, I think we can be much more specific to the setting in a few ways.

Quest for Power
1BB
Enchantment
Sacrifice a creature: Put a quest counter on Quest for Power.
Remove three quest counters from Quest for Power and sacrifice it: Draw three cards and lose 3 life.
“Sir Medrod cares not for the lost Sepulchre, only to bolster his outrageous pride!” — Sir Beloit, to King Urthor

Knights go on quests, and Quests are a pre-existing variation on Enchantments. So it’s a good fit. The thing I like most is that there are many reasons to go on a quest, and each color could be doing so for right or wrong reasons, according to the morality of the time. So, there’s a lot of flavor possibility there.

Plucked in Full Bloom
2B
Instant
Destroy target creature. Its controller loses 1 life, plus 1 life for each aura put into the graveyard this way.
To a Fae Prince, there’s no difference between plucking the petals from a lily, the wings from a fly, or the limbs from a lord.

Some folklore of the time was a gruesome exaggerations of courtly living. The return of Blue and Black Faeries as unfeeling alien-monsters gives them a distinct feel. And I would also suggest helpful Blue Seelie Faeries, and Green Unseelie Elves. If it starts to feel a little like Shadowmoor we can lose it, but it doesn’t hurt to try and include familiar Magic creature types when the settling allows for it

Ignoble Soul
B
Enchantment — Aura
Enchant creature
Enchanted creature can’t block.
When Ignoble Soul is put into a graveyard from the battlefield, reap 2. (To reap 2, you may exile two cards in your graveyard. If you do, draw a card.)

With all the regular enchantment removal also now acting as creature destruction, I wanted to include a mechanic in blue, black and a little in red that could get a benefit from all those dead enchantments. Reap doesn’t signify a substantial graveyard theme, just a subtheme. Btw, there’s nothing wrong with Naturalize being a lot better in this set. I would print the same number of enchantment removal as in other sets.

Moldering Monk
1B
Creature — Human Monk
0/2
Whenever an aura enters the battlefield, target opponent loses 1 life and you gain 1 life.
“In the dark places your wards can fail, and your blessings can turn on you. Remain steadfast.” – Farlimb, the King’s Sorcerer

Not every color interacts with enchantments, but every color has a healthy relationship with Auras. So rather than do “enchantmentfall,” I suggest a series of cards that trigger off Auras. It’s also more manageable because the set will have so many enchantments of one type or another that there’s a real risk that “enchantmentfall” would feel more like “whenever you cast a spell.”

[day side] Vicet of Gluttony
2B
Enchantment Creature — Elemental
2/2
When Vicet of Gluttony enters the battlefield, you may attach it to target creature. If you do, transform it.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
[night side] Gluttonous Maw
(black)
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.

Another way to present the Middle Ages is to show the morality of the time. Including the Seven Deadly Sins (Pride, Envy, Gluttony, Lust, Wrath, Greed, and Sloth) and the Seven Heavenly Virtues (Faith, Hope, Charity, Fortitude, Justice, Temperance, and Prudence) is a way to do so that’s dynamic and still Magic-y. Maybe we don’t do all 14. Maybe we do 10 across multiple colors and rarities, but I think a Vicet or Virtuet that can flip into an Aura is an effective way to depict each of them.
About DFC: This is the way I would do every card we want to transform to and from an Enchantment. It’s so much cleaner than Manifest, or Incarnate, or whatever other Living Weapon idea has been floated.

Unseelie Huntsman
5B
Creature — Faerie Assassin
3/4
Protection from enchantments (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything enchantment.)

Azorious First-Wing is the only card with this ability, but I would move it to Black and Red for a few cards. It gives the two colors an interaction with enchantments that doesn’t violate their slices of the color pie, and creates a distinction between how they play and how white, green or blue would play. Red would probably get a 2/1 for three.

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