Ways To Play More Enchantments In A Deck
  • Enchantment creatures.
  • Dual-faced-cards that transform from enchantments or transform into enchantments.
  • Mechanics that search out enchantments in your deck. Example: Explore for enchantment N. (Reveal the top N cards of your library. You may put a land card from those cards on top of your library and the remaining cards on the bottom of your library in any order.) — Adjusted from Seas of Nayiad's Explore mechanic.
  • Enchantment cards with Landcycling 1 or Landcycling 0. Shuffling issue can be solved by making it a pseudo-Cascade for lands (Discard this enchantment: Reveal cards from top of your deck until a land card is revealed and put it into your hand. Put the remaining cards on the bottom of your library in any order.) or making it playable as a land.
  • Enchantments that work "like creatures" in some way. (Repeatable damage sources do want to be interactive in some way, not just Cursed Land.)
  • Make it viable to play very few creatures due to an enchantment-based win condition. Think Dampen Thought/splice; Curse of Thirst/Curse of Misfortunes, but at lower rarity; or Hondens.
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